|“||Air wants to rise.||”|
–from the Cinquain, the Second Principle of Magic, The Iron Trial
Air is a mixture of many gases and dust particles; it is the clear gas in which living things live and breathe. In terms of magic, air can be utilized as an element; mages can draw their power from it and manipulate it. Since air is all around, it is fairly easy to draw from it without having to find a source like with other elements.
Air magic can be used to manipulate objects in the air: one can lift, levitate, move, and control things in the air, as if telekinetically, through magic, or use it as if the air was your hands. It can also allow a mage to fly (or, specifically, levitate)—an activity which greatly depletes ones' magical energies—and manipulate temperature. There is also apparently an algorithm used to fold air into metal.
Like all magical elements, a mage can call on less evident powers of the air element: it can be shaped to create illusions; at the Magisterium, it is popularly used to make film images.
Mages can drink blood (for its oxygen) to draw power and magic from the element more effectively. This is a known technique with different modes for all elements, where a mage opens oneself and comes closer to an element, though this is also known to be quite dangerous and possibly overwhelming, with the risk of the mage losing control and the element drawing them in instead of drawing from it, burning away their soul and turning the mage into a "Devoured" air elemental.
Air is the counterweight of the earth element. To prevent being drawn in by the air element, a mage must reach for earth by performing earth magic, and vice versa. This also means that earth and air is most effective against each other and can be used when fighting respective elementals.